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RA3 苏联的超凡磁力有什么用啊、、、竟然放在最下面,除了把坦克吸起来,御姐萝莉还有什么么用吗、?
& [游侠c&c工作组]RA3秘密协议指导(2.6更新完成) ...
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天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
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英文作者:Croutonman
Welcome to part one of the Secret Protocol Guide – The Allies. The Allied Protocols are not as direct as those from the other two factions in terms of damage dealing, except the Time Bomb line, which is more direct but gives more than enough warning ahead of time to avoid the attack. The Cryoshot and Chronorift lines are geared more for support and deal no damage at all, but still have applicable uses.
欢迎来到秘密协议指导之——盟军篇。盟军的协议如果按照造成伤害的尺度来衡量,那么不如其他两个阵营的直接,当然定时炸弹线除外,它非常直接不过在起作用之前给对方提供了过多的警告而使敌人可以避免攻击。时空裂缝和冰冻打击两线被更多的设定成支援力量,根本不能造成直接伤害,不过仍然有用武之地。
Advanced Aeronautics/Surgical Strike/Time Bomb Line
高级航空学/外科手术/定时炸弹 一线
The Advanced Aeronautics, Surgical Strike, Time Bomb line of Secret Protocols is the most deadly of the Allied protocol lines. With the exception of Advanced Aeronautics, each of these protocols deals direct damage to enemy units and structures. Since the Vindicator Rush is extremely popular, Advanced Aeronautics is a crucial upgrade for early game harassment. Surgical Strike can be devastating to small groups of units or be used for finishing off structures. The Time Bombs deal high amounts of area of effect damage which can destroy low armored buildings and units, leaving the higher armored units and structures as easy prey for other Allied forces, especially aircraft.
高级航空学,外科手术打击,定时炸弹一线的秘密协议盟军最致命的协议线路。除了高级航空学外,每一个协议都可以对敌军单位和建筑造成直接伤害。由于维护者快攻战术相当流行,高级航空学成为了早期骚扰流的必升科技。外科手术打击可以消灭小群敌军单位或是用来解决建筑。定时炸弹可以造成大量的范围伤害,这可以摧毁脆皮建筑和单位,也可以让厚皮单位和建筑更容易被其他盟军武装消灭,特别是空军。
Advanced Aeronautics
高级航空学
Advanced Aeronautics is the backbone of the Allied air force and the primary upgrade for the Vindicator Rush. This support protocol upgrades all aircraft in a couple of important ways. The most notable upgrade is a 33% increase in payload capacity increasing the number of bombs for a Vindicator to three and the number of bombs for a Century Bomber up to nine. Another extremely important upgrade with regard to payload is that the rearming time is cut in half, from 2 seconds per bomb to 1 second per bomb. Using the Vindicator as an example, an un-upgraded Vindicator with its two bombs takes four seconds to reload, while a Vindicator with Advanced Aeronautic with three bombs takes only 3 seconds to reload. This is quite useful when enemy infantry are in your base and you need only one bomb to kill them quickly.
高级航空学是盟军空军的中枢同时是维护者快攻的基本升级。这项支援协议对所有的空军单位在很多重要方面上提供了升级。最值得注意的升级是载弹量增加33%,这使得维护者的载弹量增加到3,而世纪轰炸机的载弹量增加到9。另一个有关载弹量的相当重要的升级是弹药补充时间减半,从两秒/枚降为一秒/枚。用维护者为例,一个未升级的维护者载弹两枚,需要四秒时间填充完毕,当升级了高级航空学后,载弹三枚却只需要三秒就可以填充完毕。这在敌人步兵已经冲进你的基地而你急需一枚炸弹干掉他们的情况下,非常的有用。
There are also two other non-payload upgrades aircraft get with Advanced Aeronautics. The first and most important is a 30% armor upgrade making your nimble Vindicators and Apollo Fighters and your already resilient Century Bombers more deadly. Another useful, yet under-looked upgrade is that all aircraft gain an additional sight range. This is useful especially in the early stages of a Vindicator Rush in finding and picking off your opponents scouts.
此外高级航空学还有两项非载弹升级。第一也是最重要的是30%的装甲增益,让你灵活的维护者和阿波罗以及已经很耐打的世纪轰炸机更加的致命。另一个有用的但是经常被忽略的升级是所有空军单位得到一些额外的视野范围。这在维护者快攻的早期阶段发现和干掉敌人的侦察部队时非常有效。
Surgical Strike
The Surgical Strike secret protocol calls for a quick-strike bomber to deal a powerful strike to enemy units or structures within a small area and has a two minute cool-down timer. This is extremely useful in dealing that last bit of damage to enemy structures or Ore Collectors that your harassment force may not have been able to destroy. It also works extremely well against tightly packed clumps of units, since it can destroy a multitude of units, including infantry, tier 1 and 2 vehicles, and artillery units.
外科手术打击秘密协议会召唤一架快速打击轰炸机对小范围内的敌人单位或建筑造成强大伤害。它有两分钟的冷却时间。这在对付那些你的骚扰部队没有能够摧毁的残血矿车或建筑时相当有效。在对付大批紧凑的敌人时,它的效果相当理想,由于它可以摧毁多种单位,包括步兵,1,2级车辆和炮兵单位。
Leading Your Surgical Strike
提示:引导你的外科打击
While Surgical Strike does work best on stationary targets, if can also be used on slower moving targets as well. There is a 3 second delay from the time you activate the protocol and the time the bomber strikes. If your enemies are moving in a straight line you can aim a little ahead of your opponent’s forces which will run into the bomber as it drops its payload.
外科打击对静止目标能够起到最佳效果,它也可以被用来打击缓慢移动的目标。从你激活这个协议到轰炸机实施打击,有3秒的延迟。如果你的敌人排成直线前进,你应该留出提前量,瞄准敌人部队的前面一点。
Time Bomb I, II, & III
定时炸弹I,II,III
The Time Bomb is an explosive that is chronoshifted into a selected area and after a short count down timer explodes. With each increasing point invested into the Time Bomb tree, the damage, blast radius and count-down timer increase. For example a level 1 Time Bomb takes 6 seconds to explode and 2 minutes to cool-down. A Level 2 takes 12 seconds and 3 minutes to cool-down and a Level 3 Time Bomb takes 24 seconds to explode and 4 minutes to cool-down.
定时炸弹是一个空间转换到制定地点的炸弹,在倒数一定时间后爆炸。随着玩家在定时炸弹科技树上投资点数的增加,炸弹的伤害,波及半径和倒数时间都会增加。比如,1级的定时炸弹需要6秒爆炸,2分钟冷却。2级的炸弹需要12秒爆炸,3分钟冷却,3级的定时炸弹需要24秒爆炸,4分钟冷却。
Preventing Time Bombs from Exploding in Your Base
提示:防止定时炸弹在你的基地里爆炸!
A Time Bomb in your base can spell disaster for many
however you can delay the inevitable or even redirect them in an Allied mirror. Cryocopters and Cryopowers can freeze Time Bombs and the Chrono Rift protocols can put the bomb into a temporary stasis, buying you time to move units out of the way or sell structures. Time Bombs can also be chronoshifted back into an enemy base, but if your opponent also has a Chronosphere, they can shift them back again.
在你基地里的定时炸弹会对许多单位和建筑造成毁灭打击,不过你可以延缓这个不可避免的灾难甚至可以把它们送还给对手(盟军VS盟军时)。冰冻直升机和冰冻力量可以冷冻定时炸弹,时空裂缝协议可以把定时炸弹放入静空间,为你移动单位/卖建筑赢得时间。定时炸弹也可以被空间交换到敌人的基地去,不过如果你的敌人也拥有空间转换发生器的话,他们也会再你给送回来的。
A level 1 Time Bomb will severely damage structures like Barracks, Power Plants, and tier 1 base defenses and also kill any unsuspecting infantry and tier 1 and 2 vehicles after a 6 second countdown. Level 2 Time Bombs will destroy Barracks, Power Plants and tier 1 base defense as well as destroy the previously mentioned units, but takes 12 seconds to explode and 3 minutes to cool-down. Level 3 Time Bombs are especially deadly since they can destroy the previously mentioned units and structures, but can also severely damage production structures to the point where a Vindicator or Surgical Strike will destroy them.
一个1级定时炸弹可以在6秒倒计时后,对如下建筑造成严重伤害,如兵营,电厂,1级基地防御,并干掉任何步兵单位和1,2级车辆。2级炸弹将会摧毁兵营,电厂,1级基地防御,以及前面提到的单位,不过需要倒数12秒,并需要3分钟冷却。3级定时炸弹相当致命,因为它们可以摧毁前面提到的建筑和单位,并可以严重伤害生产建筑,直到一架维护者或外科打击就可以摧毁的程度。
Surveillance Sweep/Chrono Rift/Free Trade Line
监视扫描/时空裂缝/自由贸易&&一线
Surveillance Sweep
Surveillance Sweep is a very useful early game scouting tool that doesn't become obsolete throughout the game. This power basically gives a safe way of scouting any part of the map. Select 2 points on the map and three scout drones will fly in a line along that path, revealing everything underneath. This power is very useful as it comes with a short cool-down and allows you to get a guaranteed scout on your opponent before you commit to purchasing or attacking with certain units.监视扫描是早期游戏非常有效的侦察工具,在后期也不会荒废。这项能力基本上是提供了一种安全的侦察地图任何部分的方法。在地图上选择两个点,三架侦察无人机将会沿着这条路径飞过,暴露所有飞过的区域。这项能力非常有用,因为它拥有很短的冷却时间,在你决定建造或是用某些单位攻击之前,可以让你得到一个有保证的侦察对手的手段。
Chrono Rift I, II & III时空裂缝I,II,III
This is a very useful utility power which phases your opponent’s units and structures out of the battle for a brief period of time. These units cannot be attacked, and also are unable to do anything while in this state. The good thing about Chrono Rift, is that it will work on any of your opponent’s structures right from level I. It has a 4 second pre-attack delay, before everything under the area is affected. Coupled with a short cool-down, this power has some potential as a decent harassment power. 这是一个非常有用的应用能力,可以让你敌人的单位和建筑在一段时间内离开战场。这些单位不会被攻击,当然在这种状态下也不能做任何事情。对于时空裂缝好的方面是,在第一级的时候它就可以作用于敌人的任何建筑上。它拥有4秒的攻击前延迟,在所有东西都进入这个区域后起作用。配合短暂的冷却时间,这项能力作为有效的骚扰力量有很大潜力。
More points invested into the Chrono powers increases the size of the rift, the amount of time the effect lasts, and the protocol’s cool-down timer. At level 1, Chrono Rift phases units for 15 seconds, has a small area of effect, typically enough to phase a Construction Yard or 2-3 small buildings with a 1 minute cool-down. Level 2 phases for 30 seconds, has a larger area of effect, large enough to cover a standard sized army or an expansion, and has a 90 second cool-down time. Level 3 continues the pattern and phases for 45 seconds, has a massive area of effect, enough to cover a good proportion of a base, and has a 2 minute cool-down. Also, levels 2 and 3 Chrono Rifts leave your opponents helpless for 2-3 seconds as they phase back in, but they are still targetable.
更多的点数投资在时空能力上将会增加裂缝的大小,持续的时间,以及协议冷却的时间。在第1级,时空裂缝可以作用15秒,拥有小的作用范围,通常足够作用在主基地或是2,3个小建筑上,冷却时间为1分钟。2级可以作用30秒,拥有大些的作用范围,大到足够覆盖一支标准规模的部队或是一个扩张点,拥有90秒冷却时间。3级可以作用45秒,拥有巨大的影响范围,足够覆盖一个基地的大部分,拥有2分钟冷却时间。同事,2,3级的时空裂缝可以让敌人的单位在传回来后有2-3秒的时间不能行动,但是可以被攻击。
Effectve Uses
提示:有效使用
Use Chrono Rift as a method of harassing your opponents expansion efforts, or denying them damage. Chrono Rift their MCV while it’s moving to an expansion, giving you time to get forces to intercept it, or alternatively chrono a retreating army to prevent it escaping, or a pursuing army to allow your units to get away.
把时空裂缝作为一种骚扰敌人扩张努力的方法,或是拒绝他们的伤害。在他们的基地车向扩张点移动的时候使用时空裂缝,可以为你赢得时间来纠集部队干掉它,或是用时空裂缝罩住一支撤退的部队以阻止他们逃跑,或是用在追击部队上,以便你的部队顺利撤离。
Free Trade
This is a late game power that basically adds an increase onto the income from your Ore Collectors. It gives them a 25% increase in money brought in from then on, increasing it to $312.5 each run. This is useful in the late game if you're economy is behind or if you want to run an additional build/production queue.这是游戏后期的能力基本上是用来增加从你矿车中获得的收入。它可以让它们带回的现金有25%的增加,也就是从此开始,每次采矿就有312.5元的收入。这在游戏后期非常有用,特别是如果你的经济处于落后或是想要开启额外的生产建造序列的话。
High Technology/Chrono Swap/Cyrogeddon Line
高科技/空间交换/冰冻科技 一线
The High Technology, Chrono Swap and Cyrogeddon Support Powers are perhaps the least used powers in all of the Secret Protocol lines. But can still prove to be a rather useful line in the midst of a battle. High Technology allows units such as the Guardian Tank and Cyrocopter to get a boost in their secondary abilities, allowing for more destruction to ensue. Chrono Swap is does what it says, swapping to units on the battlefield, and keeps them phased out for a short period of time, depending on their distance apart. Last there are the Cyro-powers, which freezes most units and structures in an area of effect, but at early levels can’t freeze all units and structures. This power increases in strength, duration and radius for each tier purchased. 高科技,空间交换和冰冻科技支援力量大概是所有秘密协议中最少用到的路线了。但是它们在战斗中仍然可以被证明是相当有效的协议线路。高科技让单位诸如守护者坦克和冰冻直升机的第二能力有了很大增益,使它们可以更具破坏性。空间交换物如其名,可以交换战场上的单位,让他们相移一小段时间,这取决于他们分开的距离。最后是冰冻能力,它可以冰冻一个范围内的大部分单位和建筑,不过在早期它不能冰冻所有单位和建筑。这个能力随着每一点点数的投入,将会增加强度,时间和影响半径。
High Technology
High Technology is designed to bolster certain unit’s abilities, giving them more of an ‘expertise’ in that role, specifically, the Guardian Tank, Attack Dog, Cyrocopter and Aircraft Carriers. Guardian Tanks receive a 50% increase in their Laser Targeting, increasing the 50% damage increase all the way up to 100%. This means for every unit you have, it acts as if two units are firing on that target. Attack Dogs receive a boost to their Bark stun time from 5 seconds to 10 seconds, giving a larger safety barrier with which to dispose of infantry. The Cyrocopter’s Freeze Beam increases efficiency allowing a Cyrocopter to freeze a unit in less time. This makes it more of a hit and run unit on small targets, and is able to take on those big targets much quicker. Finally, the Aircraft Carrier receives a boost to the EMP ‘Blackout’ Missile, increasing in both area of effect, and time taken to recover from the after effects of the EMP.高科技是被实际用来增益特定单位的能力的,使他们在行使使命是更加“专业”,尤其是守护者坦克,狗,冰冻直升机和航母。守护者坦克在激光瞄准模式将得到50%的增益,增加50%的伤害,合在一起将达到100%。这就意味着每个你拥有的单位,都可以以一当二的攻击目标。对狗来说,它们的犬吠致晕时间将从5秒增加到10秒,这使得干掉敌人步兵变得更加安全。冰冻直升机的冰冻光束将更加有效,使他们可以在更短的时间内冰冻单位。这使得它不仅在对付小型目标时可以打带跑,同时也可以更快的搞定大型目标。最后,航母的EMP中断导弹能力,将在影响范围和敌人从EMP打击后的回复时间上都得到增益。
提示:坦克大战
If you find yourself with a reasonable sized force consisting of Guardian Tanks and other ground forces, and are up against a similar force. Using High Technology and swapping one Guardian into its ‘Painter’ mode, it immediately doubles your attack force size in terms of the damage they do, giving an extra edge over the enemy.
如果你发现自己拥有一直具有规模的由守护者坦克和其他地面力量组成的部队,而对抗的敌人也是类似的部队。这时使用高科技然后让一辆守护者坦克转换为“喷涂”模式,这将立刻让你的攻击部队的攻击加倍,让你迅速占上风。
Chrono Swap
This power requires you to choose two units on the battlefield to swap places. The distance of the forces affects the time taken to phase back in, during this phased state, they cannot move or attack, but can be attacked, similar to the Chrono Legionnaire of Red Alert 2. This allows for many unique combinations, such as zooming in a few Riptides or IFVs into an enemy base, and any left over, can be Chrono-Swapped for a Tanya-IFV, which can cause great chaos left unchecked. Another such example is using a Riptide to speed ahead towards enemy position, then swapping out for an Aircraft Carrier, so as to get towards the enemy sooner.这个能力需要你在战场上选择两个单位来对换位置。部队间的距离影响转回来的时间,在相移状态,他们不能攻击和移动,不过可以被攻击,想RA2里的时空兵一样。这让你拥有很多独特的组合,像转移一些激流或IFV到敌人基地里,比如可以是空间交换一个谭雅IFV,这将会造成巨大的混乱。另一个例子是用激流迅速冲向敌人,然后交换一个航母过去,以便航母可以尽快接近敌人。
Cyrogeddon I, II, III
冰冻科技I,II,III
The Cryo-powers are unique powers that can cause great devastation if used correctly. Cyrogeddon causes a beam similar to that of the Cyrocopter to come from the sky and freeze a small area on the ground or water, causing any units or buildings in the area to start to freeze. Units and structures are slowed down from a near frozen state to actually frozen, and subject to a one shot kill.冰冻能力是很独特的,如果使用得当将会给敌人造成巨大的灾难。冰冻能力可以从空中投下一道很像冰冻直升机发射的那种光束,然后冰冻地面或水中的一小片区域,让区域中的任何单位或建筑开始冰冻。单位和建筑将会慢慢从近结冰状态变成完全冰冻状态,然后可以被一击必杀。
The first tier has a small area, the size of a power plant, and if targeted right can freeze a Power Plant, Barracks and base defenses, as well as all Tier 1 units, and Tier 2 tanks. The second tier affects a larger area twice that of the original, and is able to freeze Power Plants, Barracks and base defenses, as well as a near freeze of production structures. All Tier 1 and 2 units can be frozen, as well as the Mirage Tank from Tier 3. Apocalypse Tanks and King Onis can only be frozen if they remain still while the power is in effect.第一级拥有小的范围,大概是一个电厂的大小,如果瞄准得当,可以冰冻一个电厂,兵营和基地防御,也可以冰冻所有以及单位和二级坦克。第二级拥有大一点的范围,大概两倍于一级,它可以冰冻电厂,兵营和基地防御,也可以基本冰冻一个生产建筑。所有1,2级的单位都可以被冰住,还有三级的幻影坦克。只有释放时天启坦克和鬼王处于静止才会被冰住。
The third tier doubles in size again, able to cover a small expansion. As well as being able to freeze any unit or structure, except for Construction Yards and super weapons. This allows for an easy blitz of Allied forces to destroy bases or armies with ease. 第三级再次加倍了作用范围,能够覆盖一个小的扩张点。同时可以冰冻任何单位和建筑,除了主基地和超武。这为盟军迅速轻松的摧毁基地和武装提供了便利。
While it is not always best to use this ability on an army with the intent of freezing then finishing them off, as most players will see the warning before it launches and move their forces. It is useful for preventing an enemy advance, or stopping their escape. By placing the power at a chokepoint, the enemy has no choice but to either wait for it to end to attack, or to stand and fight instead of retreating at the risk of being frozen solid.
当然大多数情况下用它释放在部队上然后冰冻并消灭它们不是很有效,因为大多数玩家在看到发射前的警告标志是都会让部队移开。它的用处在于阻止敌方前进或阻止他们逃跑。通过在咽喉要道放置这一能力,就可以使得敌人没有其他选择,要么等待时间结束再进攻,要么停下来回击而不是冒着被冻成冰块的危险继续撤退。
Power Combination
提示:能力组合
While most games don’t last long enough for this combination to be effective, it can prove disastrous to your opponent in case it does. By launching the Cycrogeddon Power in conjunction with a Time Bomb, or Surgical Strike, can they deal a deadly blow to your opponents base. Just remember the countdown on the Time Bomb, and the un-freezing rate of structures and units for maximum effectiveness.
大多数游戏都不会持续到足够长以使这个组合变得有效,不过万一有这样的情况,它可以让你的对手损失惨重。发射冰冻能力时,配合使用一个定时炸弹或者外科手术打击,他们可以对你敌人的基地造成毁灭行打击。只是要记得定时炸弹的倒数时间以及建筑和单位的化冰速度,以便得到最大效果。
[ 本帖最后由 hfmouse 于
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工作组奖励
总评分:& + 6&
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
UID741926主题阅读权限100帖子精华3积分3567金钱2973 荣誉137 人气1 在线时间146 小时评议0
帖子精华3积分3567金钱2973 荣誉137 人气1 评议0
英文作者:Oreb
Soviet Protocols are centralized around Orbital Dumb, Desolator Airstrike and Magnetic Satellite and there are many cross-overs between the powers to make them more effective. Since Soviets are centralized around armored units, most of the upgrades are designed to help boost armor's effectiveness. For a breakdown of the Allied Secret Protocols, see the
苏军的秘密协议集中在轨道垃圾,清野空袭和磁力卫星方面,此外还可以有许多交叉组合以使这些支援能力更加有效。由于苏军的部队以装甲单位见长,大部分升级都是被设计用来使装甲单位更加有效。要查看盟军秘密协议,请看1楼。
Terror Drone Surprise/Toxic Corrosion/Satellite Bombardment Line
恐怖机器人奇袭/毒素腐蚀/卫星轰炸&&一线
A mix of three different aspects throughout this line, the first power, Terror Drone Surprise, is able to spring terror into enemy armor and infantry, allowing most engagements to end in the users favor. Toxic Corrosion stops infantry swarms at the expense of allied units, and the Satellite Bombardment causes mass damage to enemy bases. Combined together they counter most of the aspects you’re confronted with in the average game.
这条线涵盖了三个不同的方面,第一个能力,恐怖机器人奇袭,可以安插一个恐怖机器人到敌人的装甲和步兵里,以此让大多数战斗都按照玩家的意愿结束。毒素腐蚀可以阻止步兵海,让盟军付出惨重代价,卫星轰炸可以对敌人基地造成巨大的伤害。配合在一起,它们可以帮助你对付在游戏中可能遇到的大部分状况。
Terror Drone Surprise
恐怖机器人奇袭
Terror Drone Surprise is a nifty little support protocol and there are a few reasons for this, The main one being if you’re going for a heavy ground assault this can give you an upper hand because there is a 25% chance that a Terror Drone will spring from the wreckage of your units and be used to infect the enemy units giving you a good surprise attack on the enemy. The chance of a Terror Drone popping out of a destroyed unit increases slightly as the Threat Level increases as well.
恐怖机器人奇袭是一个很棒的小支援协议,这么说是有原因的。最主要的一点是如果你准备进行重装甲地面攻击,那么它将是你占据先手,因为将有1/4的几率,让一个恐怖机器人从你的部队残骸中跳出,然后感染敌人的部队,让你可以奇袭敌人。恐怖机器人出现的几率将会随着威胁等级的增加,有稍稍的提高。
This is especially useful if the enemy is using their MCV as an assault unit because if you get a surprised terror drone into their MCV, They either have to retreat and save their MCV giving you the upper hand or they can make a last-ditch effort to crush what they can. Either way, if they lose their MCV, that's a huge advantage to you.
这在敌人用MCV当作攻击单位的时候尤其有效,因为如果你可以让奇袭恐怖机器人进入MCV,敌人要么撤退以保存他的MCV,这样你就占了上风,要么他就要垂死挣扎的碾压可以碾压掉的东西,不过如果他失去了MCV,你就赚大了。
Toxic Corrosion
This protocol is used for destroying infantry much like the Desolator Airstrike, while also causing substantial damage for any lightly armored units that stay in the radiation patch for far too long. Castable only on allied units, it’s a power that takes some knowledge to use effectively.
这个协议被用来摧毁步兵,很像清野空袭,都可以对在辐射范围内久待的任何轻装甲单位造成持续性伤害。它只能释放在友军身上,这个能力需要一些知识来更有效的利用。
Bullfrog – This is useful for the quick radiation explosion due to its weak health, and relatively good speed at charging towards the enemy.
牛蛙——由于牛蛙的弱血以及相对较高的冲锋速度,被用来做快速辐射爆炸的引子再合适不过了。
Sickle - Nimble and fast enough to get around quickly and cause chaos, and also has enough health for the power to last long. The real charm is being able to flea jump into a mass of infantry, and then watching the subsequent chaos.
镰刀——它的轻巧迅捷使它可以快速进入包围制造混乱,同时他有足够的血量以便这个能力可以持续一会。最大的魅力是它可以跳入步兵群里,然后静静观望这持续的混乱。
Hammer Tank - Due to its high health, the power would last for a long period of time, useful for creating a toxic wall stopping any infantry advances at choke points, as well as causing more damage to nearby infantry while crushing others.
铁锤坦克——由于它的高血量,这个能力可以持续一段时间,可以被用来在咽喉要道建立一堵毒墙以阻止任何敌步兵的进犯,同时在碾压步兵时可以对附近的步兵造成更多伤害。
Orbital Drop I, II & III
轨道倾泻I,II,III
All 3 of these powers can be useful to either damage an army which isn't being watched or taking out an Ore Collector which is not being watched. The first level does low damage but can be useful and damaging units and structures for your army to go in and finish the job. The second level does more damage and can be used to destroy Ore Collectors. The final level Orbital Drop dumps a complete satellite station on the target, for more damage. When used with the Magnetic Satellite tech tree you can cause some extra damage for each unit sucked up. The more units you suck up with your Magnetic Satellite, the more are dropped. Using your enemy's or your own unit debris on the enemy's base causes a great deal more damage and is very handy if you need that extra damage to destroy an enemy building or a group of units.
这三个能力都可以被用来干掉一支敌人疏于照管的部队,或是干掉一辆敌人忘记照顾的矿车。第一级造成较低的伤害,不过可以有效的伤害单位和建筑,为你的后续部队结束他们的生命创造条件。第二级造成较多的伤害,足够干掉矿车。终极轨道倾斜会把一个完整的太空站扔到目标上,以造成更大伤害。当配合磁力卫星科技树使用时,可以根据每个吸上天的单位造成额外的伤害。用磁力卫星吸的东西越多,扔的东西更多。用敌人或是你自己的单位残骸对敌人基地造成巨大的伤害,这在你需要额外的伤害来摧毁敌人建筑或是小股单位时非常便捷。
Combining Powers
提示:组合能力
When Magnetic Satellite is used in conjunction with Orbital Drop, the majority of the units sucked up into space are then hurled back down as more space debris. This causes a huge damage increase depending on the amount of units sucked up.
当磁力卫星配合轨道倾斜使用时,大部分被吸上去的单位都会和轨道垃圾一块倾泻回来。依赖于被吸上去的单位多少,将对敌人造成巨大的伤害。
Cash Bounty/Desolator Airstrike/Mass Production Line
现金奖励/清野空袭/大量生产 一线
The Cash Bounty/Desolator Airstrike/Mass Production Secret Protocol line is one of the most commonly used Soviet power trees. Cash Bounty can give players a much needed economic boost throughout the game while Desolator Airstrikes can easily wipe out masses of infantry. Although rarely seen, Mass Production can help lead the Soviets towards a late-game victory by reducing the cost of units.
现金奖励/清野空袭/大量生产秘密协议线路是苏军技能树中最普遍使用的协议之一。现金奖励可以在游戏中为玩家提供所需的经济突增,而清野空袭可以轻松抹杀大量步兵。尽管很少见,但是大量生产可以通过减少单位的单价而引导苏军在后期取得胜利。
Cash Bounty
Cash Bounty places a “bounty” on the units and structures within a small radius. When the unit or structure is killed or destroyed, the player who placed the bounty gets a total of 25% cash back for every targeted unit or structure that is destroyed. This adds insult to injury during small skirmishes by the outcome providing a small profit to you either way. While this only works on targeted units or buildings that are destroyed, it will not work when a unit is scrapped in the Crusher Crane, nor will it work with selling a targeted building. The only building where the cash bounty bonus applies when sold is the Construction Yard.
现金奖励将放置“奖励”在一个小半径范围内的单位和建筑上。当单位或建筑被杀掉或摧毁后,放置现金奖励的玩家将会得到被摧毁的单位或建筑总价值的25%的现金返还。你将在小范围遭遇战中得到收益。它只能在目标单位或建筑被摧毁时起作用,而对用碾压起重机回收的单位或是被卖掉的建筑不起作用。唯一的被卖掉也会提供现金奖励的目标建筑是建造场。
Desolator Airstrike I, II, & III
清野空袭I,II,III
The Desolator Airstrike is an incredibly useful anti-infantry aerial bombardment which liquefies any infantry unfortunate enough to be caught under it. While it is not an anti-tank weapon, it does deal substantial damage to light vehicles only. Any vehicle with decent armor can just shrug it off, but it can still deal a world of pain to Allied man-spam.
清野空袭是非常有效的反步兵空中轰炸能力,所有不幸被它笼罩的步兵都会被抹杀。而它不是反坦克武器,只能对轻装甲车辆造成持续性伤害。任何有一定水准装甲的车辆都可以无视它,不过对于盟军的人海战术来说,它就是噩梦般的存在。
Clearing Garrisons
提示:清除驻防
Desolator Airstrikes are capable of clearing infantry garrisons! Use them to eliminate deadly yet hard-to-kill Tankbusters, Peacekeepers, and Javelin Soldiers walled up in civilian structures.
清野空袭能够清楚驻防的步兵!用它们来抹杀掉那些致命但是难于杀掉的龟缩在建筑民居中的坦克杀手,和平守卫者和标枪兵吧。
The first tier of Desolator Airstrike features only a single bomber with a small kill-radius. The second tier, appropriately named Desolator Dual Airstrike uses two bombers with an increased damage radius. Following the pattern set by the first two Desolator Airstrikes, the Desolator Delta Airstrike utilizes three bombers and has a very large area of effect. It is very good at taking out masses of infantry and tricky garrisons. Each of the Desolator Airstrikes takes about ten seconds to hit its target, so keep that in mind while trying to kill moving infantry.
第一级的清野空袭只有一架轰炸机,拥有较小的杀伤半径。第二级,叫做双重空袭,名副其实,就是两架轰炸机,并拥有增加的伤害半径。以此类推,三角空袭使用了三架轰炸机,并拥有非常大的影响半径。它非常擅长干掉大量步兵以及隐藏的驻防点。每级清野空袭都需啊哟大约10秒时间到达目标,所以在对付移动中步兵时,要记得提前量。
Mass Production
Although not often seen used in competitive play due to shorter match lengths, Mass Production can turn the tables of a longer match. By reducing the cost of units by 25%, it allows Soviet players to produce more units allowing them to more easily overpower their opponents. Matches that go on past tier three can end up becoming campy and built up armies are easily destroyed before they get a chance to do any serious damage. By having more units out on the battle field, players can worry less about their economy and more about micromanagement and destroying their enemy.
尽管由于通常战斗时间较短,这在对抗中并不常见,大量生产在长久战斗中可以发挥扭转战局的作用。通过减少25%的单位造价,它使得苏军玩家可以生产更多的单位,以便轻松在实力上超过对手。比赛进行到三级科技时会变的不自然,而建立起来的军队很容易在他们有机会对敌人造成伤害前就被摧毁。通过拥有更多的单位,玩家就不用那么担心他们的经济,而可以更专注在微操和消灭敌人上。
Grinder Treads/Magnetic Satellite/Magnetic Singularity Line
碾压履带/磁力卫星/磁力奇点 一线
The Grinder Tread, Magnetic Satellite, Magnetic Singularity Line has seen the most change since the early stages of the Red Alert 3 Beta but remains the most useful Secret Protocol line in the Soviet arsenal. Grinder Treads allow units such as Hammer Tanks and Apocalypse Tanks to regain health by running over enemy units and is the only passive Protocol in this line. Magnetic Satellite on the other hand sucks up armored and naval units according to its strength and can be used in conjunction with Orbital Drop to drop those sucked up vehicles onto the battlefield. Finally there is Magnetic S it operates as a strange mixture of Vacuum Imploder and EMP Missile by powering down nearby structures and sucking in nearby units to the center.
碾压履带,磁力卫星,磁力奇点一线是从RA3beta早期以来变化最大的一线,不过仍然保持了苏军最有用的秘密协议的地位。碾压履带允许单位诸如铁锤和天启在碾压敌军单位后得到额外的血量补充,并且是这一线中唯一的被动协议。磁力卫星可以根据自身的强度吸起装甲或海军单位,配合轨道投掷那些吸起的车辆到战场上。最后是磁力奇点,它操作了一个奇怪的类似真空内爆弹和EMP导弹混合体的东西,可以瘫痪附近的建筑,并且把附近的单位吸到中间。
Grinder Treads
This Protocol is designed to enhance Soviet land forces, much like Advanced Aeronautics and Fortified Fleet support Allied Aircraft and Imperial Navy respectively. Apocalypse tanks are the primary beneficiary of Grinder Treads because in secondary mode, the Apocalypse Tank gains health from &Grinding& its target using its Magnetic Harpoon. But, Hammer Tanks, Ore Collectors, and MCV also gain some health from running over infantry or vehicles.
这个协议被设计用来增强苏军的地面力量,类似高级航空学和加强舰队分别增强了盟军的空军和帝国的海军一样。天启坦克是碾压履带最基础的受益者因为他的第二模式,天启坦克可以用他的磁性鱼叉磨掉目标,从中增加血量。不过,铁锤坦克,矿车和MCV也可以通过碾压步兵和车辆得到加血。
Magnetic Satellite I, II, & III
磁力卫星I,II,III
Magnetic Satellite sends down a pulsating beam from the sky after a delay. You can select the beam by either tapping &Q& and selecting the Magnetic Satellite or by dragging a box around the base of the pulsating column. Any vehicles in the air, sea, or on land that pass through the beam will be sucked up according to their tech level. Tier 1 units can be sucked up by level one Magnetic Satellite, Tier 2 by level 2 Ore Collectors are considered tier 2 units for the sake of balance. However it should be noted that there is a significant difference in duration, radius, speed and pre-deployment delay. Level 3 Magnetic Satellite takes a while to get up and running but is very large, lasts a while, and moves very quickly compared to the short-lasting level one version.
磁力卫星可以在一段延迟后从天空发出一道脉冲束。你可以通过按热键Q,用鼠标选择磁力卫星,或是圈选住那道脉冲束的方式选定脉冲束。任何在空中,海中,或是地面上的单位,只要穿过这道光束就会按照他们的科技等级被吸起来。1级单位可以被一级的磁力卫星吸起,2级单位可以被二级磁力卫星吸起,以此类推。为了平衡起见,矿车在这里被认为是二级单位。这里要指出的是不同级别的磁力卫星在持续时间,作用半径,移动速度和释放前延迟上都有显著的差别。三级的磁力卫星需要比较长的时间启动,不过它的范围非常大,时间也很长,并且比起一级卫星来移动的非常迅速。
Terror Drones No More!
提示:恐怖机器人,一去不返!
Using Level 1 Magnetic Satellite you can literally suck out the Terror Drone infecting your vehicle. Just make sure your vehicle can't be sucked up either. It is not suggested for use on Sickles, Bullfrogs and other tier 1 units.
使用一级磁力卫星,你可以吸掉感染你单位的恐怖机器人。只要保证你的单位不会被吸起来就行了。不推荐用在镰刀,牛蛙和其他1级单位上。
Magnetic Singularity
Magnetic Singularity is the final protocol in this line and has the largest effect on an opponent's army and/or base. It's primary use is to suck units into a central point allowing you to use some area-of-effect weapons or setting up those units for your tier 3 Magnetic Satellite, allowing you to keep those units in place while you wait for the delay. It also doubles as an infantry killer in a pinch and just generally it is a very useful late game protocol.
磁力奇点是这一线的最终协议,它在对付敌人基地和部队时有很大的影响。它的基础用法是把单位吸到中心点,以便你使用一些范围攻击武器或用这些单位为你的三级磁力卫星做准备,这可以让你在等延迟的时候,保证敌人都聚在一起。它同时也起到步兵杀手的作用,简单来说它是游戏后期非常有用的协议。
[ 本帖最后由 hfmouse 于
22:22 编辑 ]
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
UID741926主题阅读权限100帖子精华3积分3567金钱2973 荣誉137 人气1 在线时间146 小时评议0
帖子精华3积分3567金钱2973 荣誉137 人气1 评议0
英文作者:Oreb
Empire Protocols are fairly straight forward and either increase the effectiveness of units or deal damage though non-direct ways. Final Squadron, Emperor's Rage and Balloon Bombs make up the core of each Protocol &tree& and upgrades and abilities help Imperial players adapt to the situation. For Allied and Soviet Secret Protocols, check the
帝国的协议基本都很直接要么增加单位的有效性,要么通过间接方法增加伤害。神风中队,帝国之怒和气球炸弹表现了每个协议树的核心,提供的升级和能力帮助帝国玩家适应战局。对于盟军和苏军的秘密协议,请看1,2楼
Fortified Fleet, Point Defense Drones, Final Squadron Line
加强舰队,点防御蜂,神风中队 一线
The first tree, the one farthest to the left, contains powers that you would want to support a large array of vehicles or navy. The Final Squadron power is deals decent damage at it's target, but isn't the best.
第一线,最靠左边的,包含了可以让你支援一支庞大装甲或海军部队的能力。神风中队能力可以对目标造成巨大伤害,但这并不是最好的。
Fortified Fleet
Fortified Fleet increases the health and line of sight of all naval, but not amphibious, units. As well as increasing the speed of all naval units in all aspects. Not the most effective power to choose straight off, unless one aims to get the subsequent powers down the line. This is only useful once Tier 2 or 3 N increasing the effectiveness of both Naganitas and Shogun Battleships. Unless of course early naval is an effective tactic on certain maps.
加强舰队增加所有海军的血量和视线,不过对两栖单位无效。同样增加所有海军单位在各方面的速度。这不是最有效的必须要选择的能力,除非你是想得到这一线上的其他能力。这仅仅在2,3级的海军单位进入战场时才比较有用,增加薙刀和幕府战列舰的效能。当然在一些地图上,早期海军流是非常有效的战术,这时例外。
Point Defense Drones
The Point Defense Drones power is probably one of the few powers that actually are supporting your forces, instead of doing the work for you. When used, three drones appear above the selected armor units, and form a shield around them. They can take considerable punishment for your units, and then are destroyed. Once they are destroyed your units begin to take damage like normal. While these cannot be casts on flying units, if you have a transforming unit, the drones can be placed before they transform, and once transformed they stay with the unit. If used on a Sudden Transport, the drones are not visible to the enemy if it is disguised.
点防御蜂能力可能是当前支援你部队而不是为你工作的少数技能之一。当使用时,三个机械蜂会出现在选定的装甲单位上方,形成一个护盾包裹住它们。它们可以代你的单位受打击,然后被摧毁。一旦他们被摧毁,你的单位开始如往常一样承受伤害。这个能力不能被用在飞行单位上,如果你有变形单位,机械蜂可以在他们变形前放置,这样变形后,也可以带着护盾了。如果使用在突袭传送上,伪装后,机械蜂也不会被敌人看到。
Final Squadron I, II, & III
神风中队I,II,III
The Final Squadron support power, is simply suicidal bombs with little turrets to take care of any infantry, or weakened armor and air units along their designated attack route. For each tier, they gain another 5 fighters to crash into the selected target. When cast, they choose a flight path coming from your starting base, and depending on distance from the target, is where they shall appear from. Used best to destroy a section of their base, and it is not recommended to use the power on enemy units, as most observant players will hear the warning sirens, and see the target flare, and move their units out of harm’s way.
神风中队支援技能,简单来说就是带着小枪塔的自杀炸弹,枪塔可以对付进攻路线上的任何步兵或弱装甲单位和空军。在每一级,他们将会得到5架额外的战斗机撞向指定目标。当释放时,他们选择的航线是从你的基地开始,依据到目标的距离而定。最好用来摧毁敌人基地的一部分,不推荐用它来对付敌人单位,因为大多数明智的玩家都会听到警报,看到目标的火焰,然后移动他们的单位逃出危险区。
The first tier is able to take out Power Plants, Barracks, and defensive Structures, as well as tier 1 and 2 units. The second tier cripples all productions structures and Refineries, as well as severely damaging or killing most Tier 3 units. The third tier destroys all buildings except for the MCV, as well as all units.
第一级可以干掉电厂,兵营,和防御建筑,同时可以干掉1,2级的单位。第二级可以削弱所有生产建筑和矿厂,同时严重伤害或干掉大多数3级单位。第三级可以摧毁除MCV外的所有建筑,以及所有单位。
Honorable Discharge, Emperors Wrath, Robotic Assembly Line
万岁冲锋,帝国之怒,机器人组装 一线
This tree is good if you plan on using suicide units or are facing a faction that can run your units over. It's also decent in general, but really isn't a specialized path.
这一线在你计划使用自杀单位或是面对可以碾翻你的阵营时非常有效。总的来说这一线也非常强大,不过真的不是一条专门的路线。
Honorable Discharge
This is a passive power makes all of your units, with the exception of infantry, explode when they die, dealing damage to enemy units that are near them, as well as your own forces. Also it increases the damage dealt by Burst Drones and Yari Subs suicide attacks. In any situation where an armored unit dies, be it shot, or crushed, the explosion deals significant damage.
这项被动能力使得所有非步兵单位,在死的时候都会爆炸,对附近的敌军单位造成伤害,当然也对你自己的单位造成伤害。同时它增加了爆裂无人机和迷你潜艇在自杀攻击时的伤害。在任何情况下,只要一个装甲单位死掉,被打爆或者碾碎,这个爆炸都会造成相当可观的伤害。
Power Combinations
提示:能力组合
Honorable Discharge works in combination with both Balloon Bombs and Final Squadron, allowing both powers to deal much more damage. So much so that a Final Squadron Tier 1 can destroy a war factory with this power combination.
万岁冲锋和气球炸弹与神风中队都可以组合使用,使得两者造成更大的伤害。增益如此之大以致于一个配合这项升级的一级神风中队就可以干掉一个重工。
Emperor's Wrath I, II, & III
帝国之怒I,II,III
Emperors Wrath gives all ground within the targets area of effect an increased Rate of Fire, but slows them down significantly. Each Tier increases their rate of fire by a percentage, all the way up to 50% for Tier 3, but slows their speed dramatically for each tier. Best only used once an engagement is made, with little chance of your enemy backing off and making it off scott-free, or once inside an enemy base or expansion, for a quicker destruction.
帝国之怒为所有在目标区域内的地面单位提供了射速增幅,不过显著的减慢了他们的移动速度。每一级都会按百分比增加射速,三级时可以达到50%,不过同样每一级减慢速度的比例也是巨大的。最好只用在当你的部队与敌交战,而敌人几乎没有退路的局势下,或是当你进入了敌人的基地或扩张点,为了速推基地。
Robotic Assembly
机器人组装
While most games will not last this long, when they do this power is one to get if there’s still enough money left on the map, and you want to spend it as soon as possible. Compared to the other powers, this is the least effective. Granting quicker build times for both units and structures, allowing anything to get onto the field in working order much quicker.
大多数游戏都不能持续这么久,人们使用这个能力只是当地图上还有足够的金钱,而你想要尽可能快的花掉这些钱的时候。相比其他能力,这个能力是最没效能的。它可以让建筑和单位的建造时间变快,让所有在工作序列里的东西尽快到战场上来。
Advanced Rocketpods, Sleeper Ambush, Balloon Bombs Line
高级火箭包,沉睡埋伏,气球炸弹 一线
This tree is the most useful, due to the strength of the powers along it. It is a tree that isn't really specialized, but it is the best for harassment.
由于这些能力拥有的优势,这一线是最有用的。它是虽不特别但最好的骚扰协议线路。
Advanced Rocketpods
高级火箭包
Upgrades all rocket using units, which include the VX Turret, VX Striker/Chopper, Sea Wing and Rocket Angels. Advanced Rocket Pods increases damage dealt by all these units by 20%, which becomes a decider in any match-up with these units. This is generally best used whenever VX’s are used, especially at increasing their ability to harass Ore Collectors.
升级所有火箭单位,包括VX枪塔,VX打击者/直升机,海翼和火箭天使。高级火箭包使这些单位的伤害增加20%,这对任何使用这些单位的战斗都起了决定作用。在VX使用的时候,通常这个是必升的协议,尤其是增加了他们骚扰矿车的能力。
Sleeper Ambush
Sleep Ambush Provides player with 5 Tankbusters which slowly rise from the ground, during this time they can be easily killed by any form of anti-infantry. But if they are left unchecked, can cause great havoc by simply harassing a key area, or bolstering a mediocre force. This power is best used as a method of harassment, while distracting an opponent at one area, casting the power near a weak point in their base can cause great havoc in the short time that they are given to run amuck.
沉睡埋伏提供给玩家5个坦克杀手,他们慢慢从地下升起,在此期间,他们可以被任何反步兵单位轻易杀掉。不过如果他们没有被发现,就可以通过骚扰关键地区或是偷袭常规部队,给敌人造成巨大伤害。这个能力最好用于骚扰,你可以在某一区域吸引敌人的注意力,然后在敌人基地的防守漏洞处使用这个能力,用疯狂的杀手们在短时间内对敌人造成巨大伤害。
Balloon Bombs I, II, & III
气球炸弹I,II,III
Once cast the Balloons will start falling towards the earth, in a radius more focused than your casting area. The Balloon Bombs can be shot down by enemy anti-aircraft, but it will simply fall at a greater rate. You can move the Balloon Bombs around by selecting one, then pressing &W& twice once you're sure all the balloons have appeared from the sky. Once selected, they can be moved like normal units until they come in contact with the ground, or a unit or building. While able to catch up with units, it is not as effective as possible, and is better spent taking out buildings.
一旦释放,气球将会从天而降,在一个比你释放区域更集中的半径范围内。气球炸弹可以被敌人的防空单位打下来,不过这样会使它以高速下落。你可以通过选定一个气球然后,按两下W的方式来移动气球,当你确定所有的气球都已经出现在天空上的时候。一旦选定,它们就可以像其他单位一样正常移动了,当然这是在它们与地面,单位或建筑接触之前。虽然他们可以追上单位,不过这不是那么有效,所以最好用它们对付建筑。
Each progressive tier adds more bombs, and thus, more damage. At tier one the bomb will kill a Power Plant or Barracks. At tier two it will almost destroy Refinery, War Factory, tech building, Barracks, or Power Plant. At tier three it will destroy any building you target, except for an MCV.
每次升级都会增加更多的炸弹,因此,更大的伤害。在一级,炸弹可以干掉一个电厂或兵营。二级可以几乎摧毁矿厂,重工,高科建筑,兵营或电厂。三级的炸弹可以摧毁除MCV外,你瞄准的任何建筑。
[ 本帖最后由 hfmouse 于
00:21 编辑 ]
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
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自己顶顶。。。要不找不到了。。。。。。。。。。。。。。。。。。。。。。。。。。。
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
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学到很多,顶一下LZ..............
天邈汉化组翻译【中级】COD4☆MegaelaのMK.23爱德沃瑟雷级魔使
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咦……支持下!&&翻译大好~
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不错不错~~
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直接把时空炸弹转换到敌人地面部队上的话~~
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期待苏联部分
英雄无敌6讨论群:
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想看小日本的,缺没,哎。。。。。。。。。。。。。。。。。。。。。。。
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欢迎老鼠开工。。。
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外科手术....
很好很强大...
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门军的直升机缩小是装甲车辆无法抵抗的。。。。。。。。。。连铁幕也不例外
CPU:Intel i7-2700K+NH-U12P SE2 @4.5G
MB:MSI Z77A-GD65
RAM:CORSAIR DDR3 1600 4G *2
GPU:SAPPHIRE HD 7870 GHz Edition OC 2GB GDDR5
PSU:CORSAIR GS500
塞拉耶佛神殿 游击队长天使
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支持一下啊
哎……人生如梦吗?哎……一生一世,一生一死
RA3区萌日本美少女的人多了起来……
天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
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苏军篇完成~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
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更新完成,hoho~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
正六位上 中務大丞探索者 镰刀机甲 精锐级
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翻译的相当好啊,难得的好文!
前排支持留名
莫给我苯环上面连羟基&&
具体含义请查看高中化学
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关于苏联磁力卫星的说法有错误,磁力卫星能吸起的东西不是按科技等级算的……一级的磁力卫星可以吸起双刃,冰冻直升机,米格……它们可是二级单位,各更有甚者,三级的火箭天使也可以被一级磁力卫星吸起……综上,磁力卫星基本是按“重量”而不是科技来判定是否能吸起的……
天邈汉化组翻译【初级】地下先遣军沙虫卫士 寄生坦克
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是不是因为空军的关系?~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
期待数据流达人解答。。。从原文的意思来看,是按科技等级的,矿车的平衡调整也体现了这一点
时光荏苒,性情依然。
1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。
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