游戏插件directx下载游戏开发终极指南

DirectX游戏开发终极指南 - 下载频道 - CSDN.NET
&&&&DirectX游戏开发终极指南
&DirectX游戏开发终极指南
免费的好东西大家共享,开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的c++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了directx 和direct3d图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。
  一旦读者开发出该游戏,就可以轻松地对其功能进行扩展,并定制该游戏,添加一些特有的功能。如果读者已经具备了基本编程 技能且热爱游戏开发出自己的游戏,那么可以在本书中找到大量所需的素材。
  本书适合于想实践游戏开发的学生、游戏编程的初学者以及想要学习游戏开发的c++程序员。
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VIP服务公告:Developing games - Windows app development
Developing games
Windows 8.1 offers new opportunities to create, distribute, and monetize
games. Learn about porting your game and preparing a game for
the Windows Store.
Start developing your Windows Store
Choose DirectX and C++ for your Windows Store games
For the most high-fidelity and rich experiences in 3D games, you’ll want to use the Windows 8.1 DirectX APIs. This is the easiest version of DirectX to develop with. It supports a wide range of graphics feature levels, from DirectX 9.1 to all the latest hardware features exposed in DirectX 11.1.
It allows you to tailor your game to every PC, from power-efficient ARM-based portable Windows 8.1 tablets, to over-clocked multi-GPU gamer rigs.
With C++, you have a direct line to the GPU, CPU and low-level services of the Windows 8 platform. You can write high-performance code. With the new , the syntax approaches the simplicity of C#. You get transparent object management via reference counting, and yet there’s no runtime layer, garbage collection or just-in-time compilation behavior that could compromise the smooth performance of your game.
DirectX is easier with Windows 8.1 because graphics stack is better integrated. This makes Direct2D, Direct3D, DirectVideo and DirectCompute components easier to use together and requiring fewer duplicated resources than before. There is built-in support for the Xbox controllers with the XInput library. To learn more, see . The improved APIs for audio and sound mixing with XAudio2 are covered in the
section, and simplified math functions and types are covered in the .
Why create a game for the Windows Store?
Perhaps you are a game developer coming from a different platform, or you have previously developed a game on an earlier version of DirectX on Windows.
You want to explore whether developing your game for the Windows Store is an attractive proposition for you.
Here are some reasons to invest in the Windows Store:
Reuse your code and leverage your game development experience: One of the greatest advantages of the DirectX/C++ development approach is that you can reuse significant amounts of your Windows Desktop game code to create a Windows Store game, a Windows Phone game. Use this porting guidance to leverage your existing code and game idea:
Great development tools: Great games are made with great tools. Visual Studio 2013 provides a sophisticated environment for game development, debugging
and profiling that eases your entry into game development, such as the
tools. , and download the
to start creating game projects.
New horizons for your game: Windows 8.1 has changed the PC landscape with innovative form factors, new chip architectures, and exciting commerce models that present new opportunities.
Rich entertainment experiences: Windows 8.1 is designed and engineered specifically for the enjoyment of entertainment experiences. The
promote full screen imagery, as well as fast and fluid interactions with no borders. It is more convenient than ever to support touch, pen (ink) and mouse with the same code so you don’t have to design special mechanics for different form factors.
Broad range of devices: To enable the highest possible performance, C++ with DirectX is the language of choice for Windows 8.1 apps. Since performance is linked to device efficiency, C++ provides a route to the lowest possible power consumption rate, thereby enabling your game to run on the broadest range of devices.
GDC 2013 game dev session videos
– Rosa Thomas
– Shai Hinitz
– Chas Boyd
- Phillip Napieralski
–Borut Pfeifer
– Tim Laverty
- Joao Raza
– JC Cimetiere & Tim Closs
– Joe Bourne
– Mark Paley
//build/ 2013 games and graphics dev session videos
Looking for the June 2010 DirectX SDK for Windows XP? Download the .
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Essentials
Hello from Seattle.自学游戏程序开发书籍_百度知道
自学游戏程序开发书籍
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《Windows游戏编程大师技巧(第二版)》 2、《可奇游戏开发视频教程》5!)1、《3D游戏开发步步高系列课程》4、《Visual C++游戏设计(第二版)》6、《DirectX 9。(英语要很好那要看你对电脑游戏了解多少啦、《DirectX特效游戏程序设计》7、《3D游戏开发大全(高级篇)》8.0 3D游戏开发编程基础》3
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出门在外也不愁DirectX游戏开发终极指南电子书(源码14) - 下载频道
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&&&&DirectX游戏开发终极指南电子书(源码14)
DirectX游戏开发终极指南电子书(源码14)
第四章源码,这部分是有些源码挺少的,所以就压缩在一齐了
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