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Hey Everyone,
This patch adds new recipes to the stew system. Now the combination of items added to the stews has a greater effect on the bonuses they give, for example, meat cooked with herbs but without water will give more fullness, whereas mushrooms with herbs cooked in water will give a health and energy boost but only a small amount of fullness.
We added a new animation for swimming into and out of caves. We’re hoping this fixes all issues of the game still thinking you are in a cave when exiting a swim entrance at the wrong angle which was causing lighting and tree issues as a result.
Gamepad controls have been drastically improved. We added rumble to a bunch of the weapons (make sure xinput is on in the controller options and game is restarted to use this feature) Additionally aiming with weapons on controller has been improved, there is now more precise aiming on bows when aiming slowly compared to when aiming fast. We also re-worked the book to work better on a controller, making the selection easier and clearer and with new icons. For inventory we switched selection to left stick by default, added a new selection cursor and removed the old snap option that made selecting some items difficult.
Some of the frustrating aspects of hard survival mode such as fullness yields and meat decay duration were set back to normal values. In this mode we reduced the amount of birds and turtles significantly to match the lower spawn rate of other animals and added a new thirst penalty to eating dried meat.
We focused a lot on LODS, and performance this patch, moving the calculations of where trees and items are to it’s own thread which should help on CPU limited systems. We’re hoping these changes give a performance boost for most players when in the overworld. For caves we made some major improvements to how lights and props are rendered and this should provide a substantial framerate increase for most systems when inside caves.
There are now less throwable rocks spawned in the world, and to fix an issue with players accidently picking them up when they don’t want to, small rocks now take half a second to take.
You can now fill waterskin with water from pots! We’ve also tried to make dying of thirst less annoying, with changes to both damage amounts and timing of when you take damage.
We added new animations to the flashlight.
Previously when finding a story item in a cave it would sometimes be too dark to see what it was, now the player will aim the torch at held story items. There’s also a new animation to make clearer when the torch is out of battery instead of it just returning to your inventory.
For enemies we’ve tweaked their A.I. so that when the player is already surrounded by a group of enemies, other enemies that enter the area will tend to keep their distance or run away, helping to prevent cases of players being swarmed by too many cannibals especially in late game.
The thin mushroom stump in the world can now be destroyed. Poison chunks will now be visible when applied to a melee weapons. There is some new dialogue for the end game cutscene, and we made a bunch of fixes to traps.
Along with this we fixed a ton of long standing bugs in both single and multiplayer, full list below.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the
V.70 Changelog:
Fixed second arrow appearing if fire button pressed immediately after releasing an arrow from the bow
(multiplayer) Fixed fireman cannibals appearing with wrong texture as client
(multiplayer) Fixed birds disappearing if shot with a flare gun as client
Added new recorded dialogue to end game sequence
Fixed lizards occasionally becoming invulnerable to damage
Fixed bodies on fire not blowing up from explosives
Adjusted look sensitivity when using a gamepad to allow for more precise aiming with bows and other projectile weapons
(UI) Action icons are now twice as big when using a gamepad
Book navigation with a gamepad should now be a lot simpler, it will no longer go through tabs and links in bottom right page and instead display the PrevPage / NextPage action icons that should be used
(Multiplayer) Fixed adding ingredients to a stew as client not updating cooking time for all players
Using the chainsaw with a gamepad now has a vibration effect ! (requires the XInput option to be on for most gamepads)
Added new art for the collected coins and cash in inventory
(performance) Dead enemies are no longer saved in traps on loading
Fixed rope not attaching to enemy properly when noose trap was triggered
Fixed missing collision from the deadfall trap large log
Fixed Happy Birthday trap missing collision sometimes after being repaired
Fixed navmesh not being updated correctly when some structures were destroyed
(multiplayer) fixed clients able to see other player on floor during first part of plane crash sequence
Fixed spears sometimes disappearing if player was hit while throwing a spear
(multiplayer) Fixed clients unable to pick up rabbits from animal traps
Fixed cowman exploded gibs never being despawned
Fixed player able to throw projectiles while in knocked down state
Fixed player sometimes getting thrown into air after skinning animals
(Balance) Reduced damage from arrows on modern bow slightly
Fixed creepy enemies not reacting to players when shot from a distance
Fixed players unable to throw spear while airborne
When holding a burning stick, player will do the regular downwards ground attack
Fixed birds sitting on structures not flying away when structure is damaged or destroyed
Fixed player not performing proper downward jumping attack with a held rock
(Performance) Main camera is now disabled while in inventory which greatly increases FPS and locked fps in inventory to 60fps.
(UI) Items inventory tooltip is now bigger
Fixed targeted button in book changing when switching page with L/R gamepad buttons
Book now always uses snapping with a gamepad
(Performance) LOD distance calculations are now offloaded to a secondary thread lowering the cpu cost
(UI) New cursor in inventory.
Adjusted cursor sensitivity when using gamepad in inventory
Fixed animation sync issues with picking up megan in the end game
Fixed throw animation not playing if throwing molotov while airborne
Fixed opening survival book while holding megan causing player to move at wrong speed
Player no longer plays hit animation from thirst damage while aiming or holding book or lighting fires
Added small amount of blood effect when taking thirst damage
(Performance) Added a threshold to the activation range of greeble zones when already visible to prevent it from ever going on and off when standing at the toggling range
Locking tree structure to trees now uses the same raycast system as anchors which is going to accurately pick whatever tree is currently targeted instead of the legacy fiddly way
Simple rumble setup for when attacking & getting hit when playing with a gamepad (tested only on xbox controller)
(Performance) Terrain pixel error no longer takes screen height into consideration
Fixed stuck arrows not falling from trees when tree is cut down
Deprecated the “Gamepad cursor mode” option
Added “Gamepad Rumble” option
The construction UI now snaps towards player at a lower angle than previously
Hand cursor icon is no longer visible when using a gamepad in book
Added new recorded dialogue to end sequence of game to fix what sounded like a bug with end cut-scene
Survival Book – added numbering to custom building and decoration/furniture pages to match tabs
Fixed enemies sometimes falling asleep in front of the player while in caves
Added missing note tabs in book
Added gamepad action icon in book
Tweaked highlighted tabs display to be easier to read
Light burnable item tutorial now displayed for all burnable items
Zipline rope now renders as far as its wooden gates
Small rocks now require to hold the “Take” button for 0.5s to pickup
Eating dried meat now gives 5% thirst in Normal mode and 20% thirst in Hard Survival
Dualshock 4 touchpad button now opens inventory
Navigating book and inventory with a gamepad now uses the Horizontal & Vertical axis (left stick by default)
Water based cave entrances now have an enter/exit system similar to land based entrances
(Hard Survival) Fixed single player inventory time pause not working in hard survival mode
(Hard Survival)Food fullness amount set to same as normal mode
(Hard Survival)Meat spoil time same as normal mode
(Hard Survival)Reduce dehydration increase rate back to default
(Hard Survival)halved hydration gain from berries
(Hard Survival)Reduced amount of turtles and birds in hard survival mode
Thirst damage now ticks every 30s (from 8) and deals 11 damage (from 2) in normal mode, and 27 damage in HS
Going to book index when using a gamepad automatically select the Fire chapter button and index button is no longer accessible while in index
(UI) while having items on the crafting mat It is now displayed that you can press the Drop button to clear out everything
(Performance)Improved cpu performance when loading into cave reducing the amount of stutters
Adjusted timing of load when exiting a climb out cave to reduce visible pop in of trees
Increased speed and hit damage from boars
(Performance) Fixed chainsaw smoke drift causing significant allocations
Standing fires no longer set fire to player, enemies or animals
Fixed fire arrows on modern bow not lightable from standing fires
Improved underwater player movement:
player will now sink in water if looking up and moving backwards
It is now possible to gain specific bonus when cooking a stew with various ingredient combinations
It is now possible to gather boiled water from pot using a waterskin or even another pot
Less small rocks will now spawn in world
Performance – lowered distance decorative ground sticks (not pickups) spawn
Performance – optimized collision physics on animals
Slightly reduced animal spawn distances from player
Player will now shine light on held story item pickups when plastic torch is equipped
Mushroom stumps can now be destroyed by hitting them!
Fixed log sled occasionally flipping up wildly when full of bodies
Fixed boars sometimes not targetting player correctly when attacking
Player can no longer do downward axe attacks while crouching and head height is blocked by a low ceiling
(Performance) Animal shadows are now disabled at distance from the player
Fixed aim down sights mode getting stuck on if inventory was opened while in aim mode
(Performance) Optimized Fish AI and animations
Fixed burning bodies in sled causing body to burn forever
Blocked equip weapon from inventory while placing building
Poisoned weapons will now display a visual
Enemies will now tend to keep their distance if player is already surrounded by enemies
Fixed a case of enemies sometimes stuck running in circles
(Performance) Pooling system now handles better mass despawn of a single object type, this will prevent spikes when leaving dense areas, with many ferns for example
Lowered amount of bird landing spots on birdhouse
Fixed adding empty pot on fire in SP having water
Hey Everyone,
For the full list of yesterday’s v0.69 patch notes, please visit:
/games/242760/announcements/detail/6674124
Additionally here is a fix for some issues that came up since last night’s release.
-Fire lit weapons not setting enemies alight
-Fixed missing arrow + jack mushroom = poison arrow recipe
-Fixed weird visual on the held poisoned plane axe
-Fixed stew being usable from distance when it completes if not targeting it
-Fixed boss disappearing if player died and respawned during fight
(multiplayer)Fixed boss monster sometimes causing players to lock into place depending on connection issues
As always, please continue to post your bug reports and feedback in the
Hey Everyone,
This patch adds a new modern bow. It’s hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we’ve made it fire faster than the modern bow, but with shorter range and with less damage impact.
The cooking pot can now cook stews, making it possible to combine
meat, mushrooms and berries or any combination. Each food item has it’s plus and minuses and so experimenting with the best recipes is encouraged. A lizard stew with mushroom for example will give an energy boost whilst also filling your stomach.
We added a new hard survival difficulty level. This mode will have less animals spawned, harsher penalties for eating poison, standing in fire, or being infected along with less suitcase spawns and some additional changes to make things harder to survive. This mode is a work in progress so let us know any suggestions you have on how we can make this more challenging for experienced players.
We worked further on performance this patch, especially on CPU limited machines. Previously when moving through the world or rotating the camera there would be a cpu hit based on how the inventory was parented to player. We also improved the cost on gpu of certain times of day when the sun was at it’s most extreme angles causing a higher shadow rendering cost, lowered the animator cost in a bunch of places and improved performance of enemies when offscreen. For large save games we’ve begun optimizing physics and rendering to get larger bases running faster.
We also fixed an issue with skin mask enemies appearing invisible, fixed some trap issues, improved some audio, added a first pass of blade weapon poisoning, replaced the old rusty axe art and more, for the full list check below.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the
(Audio) Nitrogen tanks now play an air hiss audio event when stuck and about to explode.
(Audio) Adding a stick to a trap in order to reset it now plays an audio event.
(Audio) Turtle sled now plays a snow texture on top of turtle shell event when used on snow area.
(Audio) Polished audio events for molotov, flare and dynamite when holding and then throwing. Flares also now emit a burning sfx after thrown.
(Audio) Fixed bug where dropping bodies on some rock types wouldn’t trigger a body drop audio event.
Fixed cave map in inventory not showing the hovered outline
Fixed dying in the endgame area while not fighting the boss returning player to the hanging scene without
properly unloading the endgame and cleaning up relevant data, leaving game in a unable to save state and with broken lighting outside
Fixed megan sometimes disappearing if player gets hit while while picking her up in the end game
Fixed held logs colliding awkwardly when quickly dropped by player
Lowered Birdhouse build log cost to 1
(multiplayer) Fixed tortoise ragdolls causing frame rate issues as host in MP
Optimized dead shark ragdolls when players are far away
Optimized animator cpu usage on lizards
(Performance) Inventory & book are now kept outside of the player hierarchy at runtime which frees 2-3% of the total CPU usage while moving around
(Performance) Setting shadow quality to low or lower now disables shadow casting from the lighter
(Performance) Far shadows are now always disabled while in caves
Fixed greeble layer sometimes throwing errors and breaking the work scheduler, thus preventing it from further updating the environment
(performance) yacht collision and interior objects are now disabled unless player is close by
Added Hard Survival game difficulty, playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.
Caves – Cave 8 cleanup and improvements
Caves – Added save tent towards end of game
Caves – fixed holes in caves 3,6,7
(performance) Optimized cpu usage on enemies that are far from the player
Fixed creepy female sometimes not attacking player when close
Updated model/texture of rusty axe
Cooking pot
on fire is now slightly bigger
(Multiplayer) After an attempt to join a game that banned you, fixed further attempts to connect
leaving game stuck on “starting client…”
Improved fire on enemies and player texture resolution
Fixed player net shark head held being wrong version
Fixed Pacifist achievement wrongly unlocking after 10 days during which enemies have been killed
(performance) disabled physics on doorways when players are far way
Fixed Vegan & Survive The Forest achievements not obtainable if creative mode is already available
Optimized some areas around lakes with excessive seaweed underwater
Fixed masked enemies sometimes appearing with invisible bodies
You can now poison most weapons by combining them with poison berries, or poison mushrooms.
Taking items from the sled while already at max capacity for that item will now drop it to the ground
The list of possible recipe displayed while combining ingredients on the crafting mat now shows only distinct entries (ie: 3 recipes yield a poisoned plane axe, it will display “Poisoned Plane Axe” only once instead of 3 times)
Fixed enemies sometimes still animating after being killed in a hbd trap
(Performance) Now scaling down shadows at dawn and sunset to prevent it from stretching far away and causing excessive amount of objects being rendered and hindering performances
Gathered herbs now take 1 in game day to respawn
(Translations) Updated translations with some of recently added texts as well as some translation fixes
(Translations) Fixed regression with book camera management that prevented translation tags from being visible
Weapon speed calculation now clamps negative values so that a slow weapon like the crafted axe with full damage upgrade doesn’t end up with wrong animation speed value and is unable to properly cut down trees
Caves- fixed polaroid pickup in cave 8 not showing up in book
Arrow basket now stores the type of arrow that was added (SP only at the moment)
(multiplayer) Fixed an issue with clients sometimes taking damage when starting on the plane
It is now possible to add pot without water on the fire, it will be possible to pick it back up after 40s if nothing is added to it
It is now possible to cook a stew with the cooking pot ! After adding the pot filled with water on a fire, add a choice of 20 ingredients (8 meats, 6 mushrooms, 4 herbs and 1 berry and oysters), it will start a 30s cooking period after which stew will be ready to eat, providing hydration, fullness and other benefits based on recipe. Can remain on the fire up to 10 minutes. Note, you can also add ingredients to pot without water, however this will not provide hydration and will burn food extremely fast.
Slightly reduced damage and firing range of crafted bow
Hey Everyone,
Here is a hotfix to a couple new issues that were reported yesterday.
Fixed issues with dropping items when maximum were already held
Fixed some issues with items not appearing correctly on weapon racks or holders or in the catapult
Fixed hotkeyed items not appearing in player shadow
As always, please continue to post your bug reports and feedback in the
Hey Everyone,
Here is a hotfix to a few additional issues that came up in last weeks v0.68 release
Fixed weapon drifting away over time as it gets stashed and equipped back multiple times
Fixed reset trap filling icon still not showing up sometimes
As always, please continue to post your bug reports and feedback in the
Hey Everyone,
For the full list of yesterday’s v0.68 patch notes, please visit:
Additionally here is a hotfix for some issues that came up since last night’s release.
Fixed chainsaw not working after loading a save if it was equipped while saving
Fixed dig ground for coins no longer working
Fixed killing held live rabbit not working correctly
Fixed passenger task not crossed off upon finding the 43rd passenger
Fixed repair tool continuously playing the repair complete sfx when hitting a perfectly sane foundation based structure
Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger
As always, please continue to post your bug reports and feedback in the
Hey Everyone,
This patch includes some tweaks to how armor displays. We now assign a color to each armor swatch based on the type worn. Additionally as you add more armor it now gets placed from bottom up, meaning you can easily place stronger armor like bone armor above weaker deer armor for the best defence.
We made some tweaks to late game a.i. pacing. To counteract some players who have made it many days in, we’ve changed the way enemies explore the map to hopefully reduce instances of players getting swarmed by enemies over and over again even after having just killed a large amount of them.
The stats page has seen some additional work, to make the stats clearer we’ve added a decimal point to strength and athleticism making it easier to see what exactly the value is at. New trending up and down arrows were added to make clearer which direction your stats are heading in. Along with this there are new UI elements for dying of thirst and hunger, these have been moved to the side of the screen instead of in the center.
We’ve made some CPU performance improvements by removing unused right hand items from the player hierarchy at runtime. We also made the low setting for shadows in options menu disable shadow casting from the flashlight which should help on some systems.
Nitrogen tanks in the end game part of the world can now be destroyed. These will explode and can be a handy way to help kill big enemies faster.
We added some new art this patch, for story reasons the clothing and model of the red man has been improved, he is no longer using a generic cannibal model, but instead has his own unique assets. We also improved the look of the bloody katana, improved the textures on the sharks, and made a new front piece for the rebreather so it looks better in first person view.
We got through a large amount of tweaks and bugs this patch, some of the highlights include a fix for not being able to finish the find passengers achievement, fixes for crocodiles not swimming, fixed issues with some animals not appearing on fire for clients in multiplayer games, switched log sled to use the storage system other structures use, made small cannibal benches and chairs breakable, Improved drinking from ponds and filling water in pots, and a fixed a ton of other small bugs, for the full list see below.
Note: We found an issue right before release, some old traps won’t appear to be resetting, however if you hold down the reset key for 3 seconds they will reset and the new reset UI will appear.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the
V0.68 changelog
Fixed being unable to cut the rope during hanging cutscene after dying while sitting on a bench
Player can no longer crouch while driving the logsled
Improved model/textures for the first person rebreather geometry
Fixed some cases of the player arms clipping with camera during attack animations
Fixed rabbit skin boots disappearing sometimes while on turtle sled
(Multiplayer) Fixed other players visible during opening plane crash cutscene
Caves – most hanging bodies now have blood when hit
(Performance) Cutting off bushes now properly brings it back to the pooling system to avoid unnecessary allocations
Fixed death tutorial saying “you backpack” instead of “your backpack”
Added trend display to strength in stats page
Removed strength and athleticism red cross icons when having food & blood infection
Stats page now displays an approximation of the Athleticism skill level progress as a decimal value
Athleticism is now displayed on a 1-99 scale to match strength (underlying values remain the same)
(Balance) Resetting traps now requires to hold the “Take” action 3 seconds
(Performance) Animation cost cpu cost lowered by unparenting all right hand held items
Nitrogen tanks can now be exploded with projectile weapons
Fixed case of weapons not working after switching weapon while about to throw spear
Fixed thrown spears disappearing after picking up speared fish
(UI) Dying of thirst and starvation messages are now with other tutorials in bottom left, but with greater emphasis to showcase the urgent need to take action
Strength now updates 100 times per in game day instead of once per day. This makes changes to strength easier to track.
(UI) Better looking up & down arrows in stats page for Strength and Weight
(Multiplayer) Fixed sharing newest items on tray
Fixed a specific case of adding ingredients on the crafting mat that allowed to turn arrows into other types of arrows if having less than 5
(Multiplayer) Fixed client players sometimes getting launched into sky when letting go of log sleds
Fixed ‘close to wall’ weapon animation from activating when standing over downed enemies
Fixed left hand items from clipping with body while on turtle shell sled
Fixed some world collision issues
Matched color of suitcase cloth with pickup and inventory cloth color
Fixed case of uncollectable tennis ball on body in cannibal village
Fixed weird square blocks visible when emerging from under geese lake
Fuel canisters now have dynamics so enemies/players won’t get stuck on them
Dropped animal heads now have a sound effect when dropped
Improved look of sharks and of dead sharks on beach
Fixed a case of player able to attack indefinitely while blocking after doing a heavy attack
(Multiplayer) When first joining a game as client, current time of day is sent and that time is used until the regular time sync begins, this will avoid having the sky visibly catching up when time of day data arrives
(Performance) Tactical light turns off shadow when shadow quality setting is set to Low, Fastest or UltraLow
(Multiplayer) Removed p2p host alt tab warning regarding clients disconnecting
Caves – chainsaw moved to cave 3
Optimized animator cpu usage when bodies are placed in log sleds
Fixed missing lizard eye texture on held lizard head
(Multiplayer) Fixed megan’s body appearing offset sometimes when picked up by clients
Fixed arrows freezing in mid air when shot towards end boss cutscene trigger
Animal head pickups now have the trophy icon instead of the head icon
Fixed wrong button icon in endgame section
Added new particle effects to one of the endgame animations
Fixed player not appearing in dead pose after dying in water
Small cannibal benches and chairs are now breakable
Updated model and texture of the red man
(Audio) Changed use fuel sfx to twinkle instead of whoosh
Setup stats page for new layout + added stealth + changed font
Fixed openning book then inventory not equipping the previously held item back
Fixed opening book from inventory not working
Creative mode unlocked message is no longer displayed after finishing the game if already available
Fixed cannibal village dead tree sometimes missing
Fixed player head sometimes able to clip into wall of end game crawl space sections
(Multiplayer) Fixed fire not visible on burning animals for clients
Fixed meat not collectable from dead geese
Fixed wrong texture on dead geese
(Multiplayer) Fixed mutant babies and some enemies not appearing on fire when burnt to death
Fixed issue with crocodiles not swimming in the water anymore
Thirst damage now occurs on a 8s timer instead of a low random chance each frame and is displayed in hud like starvation, with the icon filling back up in red
Thirst & Hunger damage message now flashes in red when taking a hit
(Performance) Overlay icons logic is now batched to reduce the CPU overhead cost (should help on games with lots of shelters, cabins, tree houses, beds, stick marker, sleds with the overlay icon turned on)
If trying to place a building on a dynamic scenery element, it will instead turn red and not be placeable (move the scenery prop first if location is desired)
Filtered out some scenery elements like the huts in the cannibal village that can no longer be built on
Sled’s storage interaction scheme has been updated to match rest of game systems, it now has a widget to pick what to add when it’s free based on what items player has available. When sled carries something it is as always limited to that one item type
Improved look of blood on katana
Fixed rocks spawning above cave entrances
Stand & rockpit fires are no longer destroyed after burning out and don’t turn into a half built ghost after being hit when lit
Fixed area where player could swim under rocks, under a lake
(Multiplayer) fixed some enemies not appearing with correct textures in end game section for clients
Fixed some holes in world where cliffs connected to terrain
Fixed some wrong regular grass cliff caps in snow area
Fixed some cave holes and some cave pop in issues
(multiplayer) Fixed rafts moving at different speeds sometimes
Made rafts move overall slightly faster
(Multiplayer) Fixed passengers manifest wrongly counting up and unlocking the achievement without actually discovering all passengers
(Multiplayer) Fixed some possible errors in hud initialization when joining games as client
(DS) It is now possible to join a server through Steam’s server browser as well as through the “Join game” menu of the friend list when a friend is already connected to it
(Multiplayer) Fixed defensive wall gate looking client side like it’s quickly opening & closing when first built
Loosened up positioning constraints to drink water at ponds, it is now possible to have water up to ankle level and it is not needed to look down as much as before
Added new control option “Sprint Mode” allowing to choose between hold (legacy & default) and toggle, which leaves player running as long as he has stamina, the run button isn’t pressed again, or movement stops
Fixed players able to be set on fire while swimming
Fixed a case of animals sometimes spawning underwater in geese lake
(UI) Fixed offset in between fullness & starvation hud visual and underlying values
Fixed repair tool sometimes having the wrong material after hitting animals
All bodies accountable for on manifest
Fixed a case of player able to get stuck in certain rock formations in over world
Ai has been tweaked to help prevent players getting swarmed by many enemies in late game
Fixed grass displacement object becoming visible after destroying sled with the hole cutter
(UI) Revamped armor display in hud, each nub now shows an armor slot free or not and has a specific color for each armor type
Fixed fish continuing to flop forever after being killed
Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save
(Multiplayer) Fixed an issue crane data initialization when loading a save causing crane to be wrong size for clients and the bottom trigger grab icon to not be visible
Fixed player getting stuck in fall animation if getting hit while picking up megan
When discovering passengers it now displays their seat number instead of the underlying ID
Armor value displayed in stats page is now the total armor HP value instead of the legacy irrelevant percentage
Fixed player sometimes getting stuck if jumping and activating a bench
(Multiplayer) In the event of the Steam lobby getting destroyed for any reason during a P2P game, it will no longer error out in the saving process leaving the game in a broken state and instead try to fallback and finish the operation as well as technically possible
Armor displayed in stats page now match worn armor types
Health no longer shows a % sign after its value, showing this is the actual HP value
While suffering from blood infection, the strength stats & its trend indicator (if any) are tinted in red to showcase it is being affected
Fixed Megan sometimes duplicating while being picked up in end game
Hey Everyone,
Here is a hotfix to a few issues that came up in the 0.67 release last thursday.
Fixed strength always displayed as 1 in the stats page (underlying value was not affected)
Fixed camera position sometimes becoming offset if skinning an animal on an angle
Fixed an issue with cold armor having the possible side effect of leaving the frost effect active fullscreen
Fixed a specific case of toggling quickly between book and inventory that could leave the hud invisible
As always, please continue to post your bug reports and feedback in the
Hey Everyone,
For the full list of today’s v0.67 patch notes, please visit:
/games/242760/announcements/detail/2161532
In addition, here is a small hotfix for an issue that was found tonight:
Fixed issue with players being unable to let go of log sled unless hit or taking damage.
As always, please continue to post your bug reports and feedback in the
Hey Everyone,
This patch adds a new weapon holder type. This can be built by placing the weapon display structure on the ground instead of on a wall, and once built can be used to show off your favourite weapon.
For the turtle shell sled introduced last patch, we improved the 3d model and textures, and also added proper sound design including audio for when airborne.
In multiplayer we’ve fixed the missing sharks, as well as fixed a bunch of sync issues, including some materials not showing correctly, and some items like speared fish or fired arrows not correctly appearing for clients.
The stats page has been worked on further based on feedback from last patch. The bars now
match closer to how the hud displays values and the tutorial pages were re-done to match the new style of the rest of the book. The books tabs were also improved to better match the redesign.
For dedicated servers, we fixed tree regrow not working, fixed water collectors not functioning and also added working ban, unban and kick options for admins of dedicated servers.
We’ve improved the animation transitions when equipping various items and weapons, so there should be less cases of held objects overlapping when quickly switching between items.
All fire types are now destroyable without having to be lit first, Explosive traps can now be triggered by projectile weapons, the deadfall trap has been re-worked to be wider so that it will kill more consistently. We Improved enemy textures to include more spec, some plant textures and models were improved, a new pot model was added replacing the old placeholder one, and we fixed a massive amount of bugs including an issue where killed lizards would tank the frame rate and a major crash issue that could occur in caves and on the way to the sinkhole.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the
V0.67 changelog:
Fixed back index button on fire page not working
Fixed bug where controls for client could break after some animations towards end game were triggered.
(optimization)Animals in the overworld are now properly despawned when entering caves
It is now possible to add logs to damaged ziplines
Fixed some cases of the show hud option ticked off not behaving as expected
(DS) Fixed tree regrowth
Fixed enemies opening suitcases by running into them
(Multiplayer) Sharks are now working in multiplayer games
Explosive traps can now be triggered by projectile weapons
Fixed current feeling calculation in book stats page
Up and down weight trend arrows are now back in the stats page
Fixed player getting cold and wet from rain while in caves
(multiplayer) fixed some player clothing variations blurring incorrectly
Added new book tabs to match new look of book
Fixed enemy position when dropped on fire
Fixed log on zipline offsetting from the zipline rope if placed while standing too close from the zipline and within collision range of player
(Multiplayer) Improved log on zipline movement smoothing
Fixed survival book not opening properly sometimes when closing inventory and immediately opening book
Fixed camera snap when opening book with very low mouse smoothing setting
Logs traveling on zipline are now visible from further away
Fixed lizard ragdolls causing low framerate in multiplayer games when lizards are killed
Improved enemy spec textures
Turtle shell model and texture re-work
Plant 18 and 15 rework
Correction for previous page button on Crafting tab saying Bestiary 5 instead of 4
Fixed player able to get stuck in corner of one of the huts in the large cannibal village
Fixed player arms clipping with body when looking down
Tennis racquet now uses single arm block animation
Flare gun now displays amount of ammo in the inventory tooltip
Fixed head on drying rack not pickupable for a long time before turning into skull
Fixed missing amount display on mushrooms inventory tooltip
Fixed an error when zipline is destroyed while riding it leaving player in a broken and infinite zipline riding state
New held pot model and textures
Fixed some wrong icons in inventory
Fixed some overly glowy icons in world
Fixed game crashing while in caves sometimes if progressing through and not killing enemies
(multiplayer) Player can no longer be revived after being killed by a shark or drowning
Optimized animator cpu usage in multiplayer
Optimized physics cpu usage
UI – Fixed ‘Mouse X Sensitivity’ saying ‘Mouse sensitivity’
Fixed UI widget staying visible if grabbing log quickly from log holder after it gets destroyed
UI – Bottom left messages are now hidden while in inventory to avoid overlapping with item tooltips
Added hole cutter removal to ceiling skull light
Fixed hole cutter removal for rabbit skin decoration
Water detection of basic, rock pit and bon fires is now significantly more forgiving so that fires must be clearly underwater to be prevented from lighting up
New building: Ground/log weapon holder ! Wall weapon holder now swaps to a on-ground log version that can be placed anywhere by not targeting a wall. Costs 1 log. Relevant items have a specific positioning on that structure
Fixed hole cutter targeting lit fires from far away
Caves – Fixed water zones not lining up in Cave 9
Fixed raft making water splash sounds when on land
(Multiplayer) Fixed issue with syncing skin variations, including red paint
(Multiplayer) Fixed missing craft sfx when combining items with the metal tray
Fixed inside of yacht being climbable with the climbing axe
Fixed bone arrow feathers missing alpha channel and some birds missing alpha channels
(multiplayer)Fixed loose bag floating visible in coop player seat at start of game
All 4 fire types can now be destroyed without lighting it first
Survival Book – new tutorial page design
Caves- fixed some buggy swim areas
Fixed mushrooms always having sheen in inventory
(Multiplayer) Hole cutter can no longer target boat or the sled while it is currently being driven by someone
(DS) Fixed water collector not working
(Multiplayer) Fixed foundation based structures with only foundations damaged not offering repair prompt to clients until host first inspected it with the repair tool
Fixed happy birthday traps sometimes not killing enemies after being reset once by player
Added new audio to turtle shell sled, and new airborne sound effects
Destroy supporting structure under either side of a zipline now destroys the zipline (not retroactive)
Setup stats page to display Fullness & Hydration (thus matching hud display) instead of ‘Stomach’ and ‘Thirst’
Happy birthday and dead fall traps can now damage players
Happy Birthday and dead fall traps have been tweaked to increase chance of enemies dying reliably when trap is triggered
Fixed a case of enemies sometimes not receiving damage when Happy birthday trap was sprung
Improved log mesh/textures in HB and deadfall traps
Improved look of stats page materials
Fixed an issue with some tutorials possibly remaining visible if active while dying
Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely
Creepy mutants will now stagger backwards when hit by traps
Creepy mutants can now damage traps with their attacks
(Multiplayer) Speared fishes are now visible on remote players !
Fixed bone arrows blurring wrongly when equipped on bow
It is now possible to take items off weapon racks while not having room for it in the inventory in which case a pickup version of the items is dropped
(Multiplayer) Player interaction system is now reset after player gets respawned, so that dying may clear out interaction bugs
Fixed issues with disconnecting from sled by other means than the regular, intended let go like taking damage
Fixed regression from last patch causing the repair prompt to not show up with repair tool equipped if logs are needed to repair a structure
Soda cans should no longer fly out as high when boxes of them are opened
Fixed getting knocked down from explosions while in inventory breaking all interaction and movement
(Performance) Optimized boat foam system, games with many boats will benefit from this most
(DS) Fixed Kick and Ban features, admin commands now also supports kicking, banning and unbanning by name
Caves- replaced old bloody tables with new models
Fixed regression with redman on yacht animation breaking
(Multiplayer) Fixed banned players list not working
(Multiplayer) Possibly fixed remote player heads missing sometimes}

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