ridiculous名词 fishing结尾剧情

Ridiculous Fishing
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在b站看过一部纪录片,讲的是形形色色的游戏独立人,以及他们奇怪的游戏,但是并不是大众都比较了解的,比较热门的游戏工作室制作人,采访的都是一些为梦想而努力着的游戏人,甚至他们中的大部分曾经落魄过,如今也未必多么有名。其中有个游戏便是这个(或者类似,玩法相同),也是我最为印象深刻的一个游戏人,他回忆起当年制作这款游戏的经历,简简单单番玩法,简简单单的风格,当时受到了许许多多玩家的赞赏与喜爱,但是,在游戏发售的前一天,那个还在做着关于未来一片坦途的梦的夜晚,另一个游戏公司,提前发行了他们的,属于&自己的&钓鱼游戏,这几乎是个打击,从天堂到地狱的打击,为了这个游戏,投入了几十几百个夜晚的努力,全部付之东流。我的意思并不是想要控诉那些抄袭的伪游戏人,世间的恶事是永远不会了结的,我只想说,如果你遇到一个独立游戏开发者,握住他的手,看着他的眼睛,说,我玩过你的游戏,真的很棒。
上面的片子倒是渲染出一种诡异的气氛了,这个游戏曾经在我的4S上玩过,真的是很有创意的跑酷游戏,奇葩就在于一开始你要躲鱼,鱼钩下得越深收获就能更多,而且收竿后点灭鱼来得分的玩法让人上瘾。收集不同种类的鱼来完善图鉴也是一种乐趣:)
可玩性不太高。纯英文游戏,Google已入正。有跑酷元素在内,也可以有点手速成分。首先摇晃你的手机使Billy(那个钓鱼人)扔出鱼钩,运用重力来控制鱼钩躲避所有鱼,鱼钩下的越深越好,当然鱼线有限制长度,到达一定距离自动收回,开始钩鱼,这个时候也需要运用重力。等到鱼全部出水的那一刻起,你需要点击所有的鱼触发Billy开枪射杀,每条鱼都有不同的耐度(我这么叫)和不同的价钱,得到的钱可以买道具。有剧情因素在内,多种地图多种鱼类。偶尔休闲可以玩玩,不太适合一直玩个不停。
这个毒游戏还有剧情,第三关的海底有非常神奇的&&物种,钓上来后会触发剧情?
我一个手机就是因为这游戏被收的。
好玩啊,什么时候可以下载
我没骗大家,2014年我就玩过这游戏,我真的没骗大家,但是游戏好玩,真心的。
终于来啦,期待已久~
现在还差7种鱼集齐...我他妈肝爆...但是这游戏真的有毒。
看了视频心潮澎湃,这个游戏很有故事嘛
请看到这条评论的朋友,搜索&天天去钓鱼&,给一星差评,万分感谢。
这是我见过最毒最奇葩的....跑酷游戏
这游戏我以前就玩过,还有破解的,还是挺好玩的。
没想到啊,这个奇葩的游戏终究还是来了(&?&?`)
对我来说耐玩性一般
一天一款全球精品游戏推荐,活跃的玩家交流社区
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Ridiculous Fishing
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Ridiculous Fishing
A handcrafted game about fishi
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User-Agent: Mozilla/5.0 (compatible, MSIE 11, Windows NT 6.3; Trident/7.0; rv:11.0) like GeckoRidiculous Fishing reels in 300,000 sales at $3, but it was almost F2P
'Overwatch' pro player suspended for homophobic slur
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Ridiculous Fishing reels in 300,000 sales at $3, but it was almost F2P
has sold 300,000 copies on the Apple App Store, Vlambeer founders Jan Willem Nijman and Rami Ismail announced during their GDC Europe presentation. Ismail pointed out that the game sells for $3, so ...
"It's nice," Nijman said.
Ridiculous Fishing made a statement on the App Store by
the popular freemium model and simply charging $3 for a full game, rather than nothing (or close to it) for part of a game. When the game turned into a , its price point became a talking point and Vlambeer championed the full-game pricing approach.
But Ridiculous Fishing was almost a freemium game.
During brainstorming stages, developers Rami Ismail and Jan Willem Nijman considered offering the game for free and then selling a $1,000 in-game boat. In this version of Ridiculous Fishing, players could see their friends' boats sailing around in the background, and they'd theoretically be tempted to collect all the cool boats they saw, even that $1,000 one. In the end, that didn't work with Vlambeer's development style.
Nijman also wanted to add a feature that had some fish wearing hats, and when players shot those fish they could collect the hats and wear them. While the hat idea stuck, the rest of that pipe dream was flushed. In the end, it was all for the best, it seems.
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ear iconeye icontext filevrRidiculous Fishing Creator: Both Consoles Want Indies, MS Lags Behind | The Escapist
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That Parity clause isn't doing Microsoft any good, says Vlambeer's Rami Ismail.
Steam showed the way, and now the Xbox One and the PS4 both want to capitalize on the independent game market. Both console manufacturers have had a bad histo neither Sony nor Microsoft really did much to attract independent games back in the day, says 's Rami Ismail . Microsoft "at least responded to your emails," says Ismail, while Sony assumed indies - often a one-man-band studio - were capable of dealing with its ludicrously complicated certification process. Things have changed, and now Sony's top dog, while Microsoft's parity clause is crippling it.
, a system whereby independent games that want to launch on Xbox One as well as other systems have to have a simultaneous launch. Working on a PC port? Then you don't release the Xbox One version until the PC port is also ready to go. Want to launch on PS4 as well as Xbox One? Better have both versions ready, or you don't launch at all.
"You can't just launch on all platforms at once, because no, we can't," says Ismail. "It's hell getting a game to work on PC, it's awful getting it to work on PC, Mac, PS4 and Vita. Adding another format on top of that is insane." Sony's deal is better, and if Vlambeer has to make a choice between releasing just on the PS4, or somehow rigging it so it can make a simultaneous launch on both consoles plus whatever other formats it might have in mind, Vlambeer will go for the PS4 alone.
So will most indies, Ismail thinks.
"It ought to be level, and I understand that ID@Xbox is a pilot, I understand they're still working on it, and I am really, really impressed with the program," says Ismail. "If they could just get rid of that launch parity, if that one thing could get dropped, then I would we 100% behind the program."
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